JOURNAL
Notes on design and making games.
- Beginnings
Starting dabeq
Why I started dabeq, and the four principles guiding a more open-ended creative practice.
- Vibe coding
How I Made Games with AI as a Designer Who Can't Code
My full vibe-coding roadmap, from planning the first prompt to refining the design, gameplay, and sound, then connecting external services.
- Making Jelly Gem · Part 1
Making a Game with AI: What I Did as the Designer
The first part of my Jelly Gem development journal: why I made a merge game, what AI handled, and where my work as a designer came in.
- Making Jelly Gem · Part 2
Astra's First Version vs. My Designer-Directed Jelly Gem
The changes that took Jelly Gem from its first playable version to the game I had in mind: branding, color, texture, composition, and movement.