JOURNAL

Notes on design and making games.

  1. Beginnings

    Starting dabeq

    Why I started dabeq, and the four principles guiding a more open-ended creative practice.

  2. Vibe coding

    How I Made Games with AI as a Designer Who Can't Code

    My full vibe-coding roadmap, from planning the first prompt to refining the design, gameplay, and sound, then connecting external services.

  3. Making Jelly Gem · Part 1

    Making a Game with AI: What I Did as the Designer

    The first part of my Jelly Gem development journal: why I made a merge game, what AI handled, and where my work as a designer came in.

  4. Making Jelly Gem · Part 2

    Astra's First Version vs. My Designer-Directed Jelly Gem

    The changes that took Jelly Gem from its first playable version to the game I had in mind: branding, color, texture, composition, and movement.